Tuesday 9 January 2024

Dannhauser - Scenario

The main reason behind playing out this solo campaign is to come up with a context for game scenarios that I would never normally dream up. As the campaign has progressed things have started to take a life of their own and all the events so far have been building towards this major clash between the two opposing main forces.

Winning this battle will be vital for either side. A win for the Boers could conceivably see them achieving a campaign victory, a win for the British will turn the tide and pull them back from the brink of defeat.

The Battle of Dannhauser - British on the left, Boers on the right. The town of Dannhauser is just off table behind the Boer right flank.
The British deployment. The King's Liverpool Regiment is off table behind the Gloucestershire Regiment. The Black Watch are off table behind the Manchester Regiment.

The Boer deployment. The Boers had a choice of units to field but some of the full-strength commandos had never been in action before. In the end I opted to field just one 'green' unit and the under-strength German Corps to help stiffen morale.

Special Rules

1. In order to commence advancing each British brigade commander must pass a command die roll. For White this is a 5 or 6 and for Hamilton and French a 3,4,5 or 6.
2. A further command die roll is made to see whether the regiments of each brigade are able to deploy in extended order (Hamilton's brigade will automatically deploy in extended order).
3. Hamilton's regiments will be classified as elite for this game as they have already taken part in two battles.
4. Hamilton's field officers will use the standard 'fallen officer' rule but as all other units have not seen combat yet they will +1 to all fallen officer die rolls.
5. The Boksburg commando has not been in action before and will be subject to the 'first time under shrapnel fire' morale rule.

The 5th Lancers finally make it on to the table.

Order of Battle

British
C-in-C Lieutenant-General Sir George White
5th Lancers
2nd Gordon Highlanders
18th Field Artillery
Maxim Gun
Naval Brigade Detachment
4.7" Naval Gun
Major-General John French
1st Manchester Regiment
1st Black Watch
42nd Field Artillery
Maxim Gun
Colonel Ian Hamilton
1st King's Liverpool Regiment (elite, strength 18 figures)
1st Gloucestershire Regiment (elite, strength 20 figures)
69th Field Artillery

Boers
C-in-C General Piet Joubert
Boksburg Commando (green)
Pretoria Commando
Long Tom
Krupp Field Gun
Pom Pom
General Lucas Meyer
Utrecht Commando
Krupp Field Gun
Pom Pom
General Johannes Kock
German Corps (strength 10 figures)

Long Tom is here, I'm already nervous...

Victory Conditions
To win the British must force three Boer commandos to flee. The British will lose if they receive over 67 casualties (50%).

8 comments:

  1. Another reason for playing this campaign is to keep us all enthralled. Which I must say you are doing a mighty fine job at!

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  2. Like Matt said, enthralled! Following these entries is like reading a history book about a campaign of which you have no knowledge.

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    1. It's the same for me Bob as by rolling a die to determine actions I am as much in the dark as you are!

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  3. You have built my anticipation to a fever pitch Ian! This has been a magnificent campaign and it only keeps getting better! Thank you for a wonderfully exciting blog that actually gets the readers involved!

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    1. Thanks Brad, I am pleased you are enjoying my ramblings!

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  4. Those damn Boers have got the high ground again! With all that artillery thisis going to be both bloody and on a knife-edge.

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    1. Yes, why do they always get the high ground!

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