I’ve just finished the first draft of my Boer War rules Maxims & Mausers. Those of you who have played my Muskets & Marshals rules may notice the odd similarity in mechanisms and format. Obviously there are also a lot of differences to cater for the changes in tactics and weapons since the Napoleonic Wars.
The rules are devised with solo gaming in mind taking the part of the British player but I guess they would still work as a two player game. The emphasis is on getting the British units far enough forward to attempt a charge on the Boers. However the pinning effect of the Boer fire power makes this a bit of a challenge.
These rules are very much a work in progress and will need a lot of play testing before I have a final version.