The Boers will be defending their home turf in this campaign so they will need an experienced and determined leader. Commandant-General Henrick Jacobus Van Rensburg is just such a man.
The following is a breakdown of the troops under his command:
The Boers will be defending their home turf in this campaign so they will need an experienced and determined leader. Commandant-General Henrick Jacobus Van Rensburg is just such a man.
The following is a breakdown of the troops under his command:
As the campaign is to be fictional I thought it would be a bit of fun to get ChatGPT to create a fictional order of battle along with commanders. The British force will be led by General Sir Alistair C. Wetherby KCB.
Here is the detailed order of battle of the troops under General Wetherby's command:
I'm very aware that it's two and half years since I last played a game with my Boer War troops. This seems like way too long so I'm intending to do something about it before the end of the year. I enjoyed my last solo campaign and have an idea for another one. This time it will be set in the fictitious Zoutpans District of the Transvaal.
The map is AI generated and should provide a good basis for a campaign. All I need to do now is to put together orders of battle for both sides and then get playing.
We had a trip to Stirling castle today, never been before and I highly recommend it - it's a much bigger site than I thought and you could easily lose four or so hours there. The castle is the home of the Regimental Museum of the Argyll & Sutherland Highlanders and this monument to the men who fell in the Boer War is right by the entrance.
No Boer wargaming going on at the moment but I hope to return to it in the autumn.
While the troops catch a bit of a breather I thought it might be a good time for a parade. First up the Boers.
The army totals 95 pieces. They are a mixture of Newline Designs, Jacklex, Raventhorpe Miniatures, Strelets and Scruby. They have all been painted by me except for the Scruby figures donated by Ross. There are:
And now the Soldiers of the Queen...
The army totals 259 pieces. They are a mixture of Newline Designs, Jacklex and Raventhorpe Miniatures. They have all been painted by me except for the cavalry and the firing 'Guardsmen' painted by Matt G. There are:
Take a bow lads!
The British lost a total of 45 figures during the battle which was quite a way under their break-point of 67. The losses to the Boers, whilst smaller, are probably more critical including the Long Tom and a Pom-Pom wiped out. The breakdown of casualties is given below:
I carried out die rolls for casualty recovery and then redistributed figures from disbanded units to other units as follows:
| 9 figures from the King's Liverpool were added to the Gloucesters and the remaining 6 to the Manchesters. |
| 3 figures from the German Corps were added to the Boksburg Commando. |
Having totted up all the VPs for both sides incredibly it stands at a draw of 15VPs each!
I hope to return to the campaign in the future but for the moment I will be taking a break. Thanks for your interest and all the comments as these really do help motivate me in a solo project like this.
GOD SAVE THE QUEEN!
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| Heartened by events French pushes forward urging the Manchester's on. |
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| Meanwhile White's command fails to activate for a third turn although they are taking a steady stream of casualties. |
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| The two British Brigades that have managed to activate are gradually closing the distance with the Boer lines. |
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| At the foot of the kopje the Manchester's come under heavy fire that forces them to stop and lie down. |
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| Hamilton's Brigade are also out of steam and have ground to a halt. |
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| But on the plus side the Naval Gun and British field artillery have knocked out both Long Tom and one of the pom-poms. |
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| The Utretch Commando are reduced to break-point and withdraw. Two Commandos down and one to go. |
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| Although reduced in strength Hamilton's men are hanging in there and delivering withering rifle fire back at the Boers. |
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| The Black Watch have now passed through the prone ranks of the Manchester's and are within striking distance of the Boers atop the kopje. |
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| A round of firing from the German Corps fails to inflict any PINs on the Black Watch. |
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| As French's men were so close I couldn't resist playing the Melee phase of the next turn and a die roll of 6 meant a spectacular bayonet charge by the Black Watch cleared the kopje of the enemy. |
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| A great victory for the British although you have to feel a bit sorry for the lads in White's command who failed five activation die rolls. |