The Boers have full knowledge of the British strength and deployments unless, at the start of a turn, they roll a 1 in which case they may only act on the previous information received. The British must dice each turn to see what intelligence reports they receive. Roll 1 D6 for each separate Boer map force:
4 = enemy is detected but no information available on direction of movement
5 = enemy location and direction of movement reported
6 = enemy location, direction and strength reported
+1 to the die roll if the enemy force was detected in the previous turn.
-1 to the die roll if the British troops closest to the Boer force are led by a C or D rated commander.
The Boer command die roll required is 3, 4, 5 or 6. Add one to the die roll if the commander is A or B rated (A commander may make 1 reroll) and minus one if he is D rated.
A rated commanders may use their own initiative and change their orders without waiting for new orders from the C-in-C although they still need to pass a command die roll.
Boer Forces – die roll 1 or 2 = 5 miles, 3, 4 or 5 = 10 miles, 6 = 15 miles
British Mounted Forces – die roll 1 = no movement, 2 or 3 = 5 miles, 4, 5 or 6 = 10 miles
British Forces – marching along railway line die roll 1 = no movement, 2, 3 or 4 = 5 miles, 6 = 10 miles
British Forces – marching along road die roll 1 or 2 = no movement, 3 or 4 = 3 miles, 5 = 5 miles, 6 = 7 miles
No forces may enter mountainous terrain except where it is crossed by a road or railway.
No forces may cross a river except where one is crossed by a road or railway.
When a contact occurs, make a list (1 to 6) of possible actions, and use a D6 to decide which of them is taken. Any resulting battle will then be fought on the table top. After the battle I’ll use the same system to decide how the result affects subsequent actions of both sides.
Only A rated British commanders may operate troops in extended order.
After each engagement casualties are restored by rolling 1 D6 per lost figure as follows:
British troops routed off table or otherwise removed – 3, 4, 5, or 6
British Artillery – no recovery
Boers – 4, 5 or 6
Boers who fled – 3, 4, 5 or 6
Boer Artillery – no recovery
Fallen Officers – for each officer casualty roll 1 D6, 1 – 4 officer has been killed or injured and will be replaced. 5 or 6 just a scratch and the officer returns to his command.















