|The British got off to an unbelievably good start when the two RFA batteries managed to roll 3 x 6's.|
|And the Boer artillery on the receiving end failed to make a single saving throw (they were saving on a 3,4,5 or 6!) result - battery destroyed.|
|A further consequence of the British fire was that the Boers had to make their 'flee' test as per the scenario rules. A total of 6 Boers took to their ponies and decided to go home. So far so good for the British.|
|The Royal Dublin Fusiliers begin their advance. They take a few casualties but nothing to slow them down.|
|Behind them the Kings Royal Rifles cross Sand Spruit and prepare to deploy into line.|
|The Boers at Smith's Farm are starting to take casualties from the British artillery fire. It all seems to be going so well for Penn Symons!|
|The Royal Irish Fusiliers hurried forward to lend support.|
|And Penn Symons tried to steady the Rifles as they too started to take heavy casualites.|
An enjoyable but frustrating game from the British point of view. It started so well that I thought a spectacular victory over the Boers was on the cards but once again, when the Mausers got going, everything fell apart.
The constraint of having all the British troops in close order did lead to extra casualties but I think the real problem was the unimaginative frontal attack. In the real battle the British did force the Boers off Talana Hill but they took heavy casualties in the process. It’s probably worth me playing the game through one more time though just to see if I can get a better result for the British.