1. In the real battle British Generals French and Hamilton displayed unusual common sense by insisting all the infantry maintain extended order to minimise casualties. Rule: British troops are not subject to the bunching rule and remain in extended order throughout the game.
2. At this early stage of the war officers still displayed obvious signs of rank making them easy targets for Boer marksmen. Rule: Officers become casualties from rifle fire on a die roll of 1, 2 or 3 (rather than the normal 1 or 2). This rule does not apply to the Imperial Light Horse.
3. In the actual battle, the British flanking force advancing along the hill became held up by barbed wire fences near the farm. Rule: It takes a whole turn for a unit to cross the barbed wire fence, during this turn the unit will count as being in close order if fired upon.
4. There was an infamous event during the battle when Boers waved a white flag then opened fire on the British as they moved up to accept the surrender. Rule: Once during the game a Boer unit within 12” of a British unit may wave a white flag (at the start of the turn), the British must move forward 6” and then receive full fire from the Boers without retaliation (all pin markers are removed from the British unit prior to movement).
5. The Imperial Light Horse were awarded two Victoria Cross medals for their gallantry during the battle. Rule: The Imperial Light Horse do not receive PINs in this game.
6. The 5th Lancers famously charged the retreating Boers at the end of the battle inflicting many casualties. Rule: All fleeing Boers must exit the table to the left, the 5th Lancers may charge these (provided they are within 15”) without making the usual Melee die roll. If contacted the Boers are eliminated.
Order of Battle
British C-in-C Major General French
Imperial Light Horse
2 x Batteries Royal Field Artillery
Boer C-in-C Commandant Kock
If the Boers have not been defeated by the end of turn 12 the game ends in a British defeat.