Turn 1 and both British brigades failed their Command die test but the Boers had no such problems and immediately opened up with the Long Tom. |
The result was a spectacular hit on the Royal Irish Fusiliers that brought down 5 men. |
Hamilton's brigade finally move forward but start to take casualties due to some very jammy die rolls for the Boers. |
The view from behind One Tree Hill at the end of turn 2. Both British brigades are now on the move. |
The Boer Krupp gun springs into action while the Long Tom is reloading. |
The British artillery try to correct their mistake by moving forward and while doing so, the 53rd battery take a hit from the Long Tom. Fortunately this only resulted in the loss of two guns. |
Hamilton's lead brigade, the King's Liverpool's, continue to take substantial casualties and by now have two PINs slowing their advance to a mere 2". |
The position of the British infantry at the end of turn 3. They are advancing but the boys are beginning to drop like flies. |
The Boers on the other hand are yet to lose a single man. The German Corps on the right of the line have extended to bring more fire power to bear. |
Ah, that seems to be the end of the Royal Irish. Damn those Boer dice rolls! |
By the end of turn 4 the Boers are sitting pretty enjoying something of a turkey shoot (did they have turkeys in 19c South Africa?). |
The King's Liverpool's have accumulated 3 PINs so can neither move or shoot this also forces them to go prone (blue marker). All their officers have been hit too! |
The Gloucestershire's are moving up behind them while their supporting Maxim is about to go into action. |
Things are looking impossible on the British right so I order the King's Royal Rifles to extend their line and lie down. |
This is a pity as the Boers are just starting to show some shaky morale in places with a steady drip of burghers heading for home. |
And finally a few casualties as well. |
But the day belongs to 'Long Tom' who thoroughly messed things up for the British. |
The table at the end of turn 5 - the British attack has run out of steam. Yule orders the army to retire to Dundee. |
The casualties for the action were as follows:
Next I need to roll for casualty recovery and then see how the outcome of the battle will effect the campaign.
Hmmmm, as I feared, it was a bit just a shooting gallery. The boys need more fire support! It's bad enough not having enough guns, but having them put a windy general is insupportable, we need a gunner in command of the guns to bring a bit of professionalism to this war.
ReplyDeleteEagerly looking forward seeing how this outcome affects the campaign.
Yes Rob, I'll have to see if Colonel Long is available for transfer!
DeleteExcellent action Ian, though quite disappointing for the British! We must remember that it is only the beginning of the campaign and things may change quickly!
ReplyDeleteNot a great start Brad and it leaves Yule and Hamilton in a bit of a pickle, we'll have to see what happens next.
DeleteWhat an excellent game. For me it really gave a flavour of the Boer War, with British infantry pinned down by accurate fire. Looking forward to seeing how the campaign unfolds - it does not bode well for the boys in khaki!
ReplyDeleteThanks Bob, the rules really do give the sort of game I wanted - except that I hoped to win!
DeleteLook what those brutes have done to the nice tidy British lines.
ReplyDeleteThere will be consternation in the London Evening Times to be sure.
Excellent report but jolly bad show I am afraid.
Yes, very unsporting of the Boers to use rifles and not spears!
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