Saturday, 11 April 2020

Methuen on the march

Lord Methuen is on the march at the head of a column tasked with relieving Kimberley. The Boers, impudent fellows, have occupied a string of three kopjes dominating the road ahead. His Lordship wastes no time in deploying his force for a frontal attack.

The Gordons are on the left and the Guards on the right, between them is a battery of field artillery. The Suffolks (with attached maxim gun) are in reserve together with the 5th Lancers. The 4.7” naval gun occupies a small hill in the rear to lend fire support.

The view from behind the British lines at the start of the game. I'm playing longways up my 6' x 4' table with the Boer positions at the far end.
The Gordon Highlanders prepare for their first action.
The Guards are steady as ever, officers to the front.
The Boers are taking advantage of the cover offered by the kopjes. There are three Commandos supported by one field-gun and two pom-poms.
The Gordons advance but start taking casualties and pin markers that slow their movement rate. They're under fire from one of the pom-poms but grit their teeth and carry on.
Methuen decides to commit the Suffolks on the left as the Guards are taking a pasting on the right where the Boers have a field-gun as well as a pom-pom.
The 5th Lancers are ordered forward to provide some support for the Guards who are down to half-strength and finding it impossible to make further headway.
Methuen looks on from his HQ. The 4.7" naval gun only fires on alternate moves and is concentrating on trying to knock out the Boer guns.
The Boer infantry have taken very few casualties but the fire on the guns is taking effect. The green dice record strength point losses from the guns.
Turn 5 and the Guards have closed ranks and are now lying down under a terrible fire from the Mauser's of the Burghers to their front. The Lancers have come under artillery fire and the colonel is down!

So far the rules have held up well and its been an enjoyable game. The pin mechanism seems to work as it has slowed the infantry advance but doesn’t dominate too much. The British have had only one infantry officer casualty which has probably helped but both the Guards and the Gordons have failed 'bunching' tests which makes them more of a target.

With five turns played its already looking sticky for the British and all hinges now on the Suffolks!


  1. Nice to see your collection in action and the rules seem to be working .

    1. Yes, so far so good. It'll be interesting to see if I can get a British unit to actually charge the Boers!

  2. Looks like you need a bigger gun...or six!

  3. Splendid! Good to see this collection in action. The pictures feel 'right' (if that makes any sense).

    1. Thanks - you'll be glad to know that the Ross Commando has trounced the Guards again!