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| The British force prepares to move out of Steenkampsdrift. |
Friday, 30 October 2026
Friday 3 and Saturday 4 November 1899
Sunday, 25 October 2026
A bit of a fuss in The Times
The latest copy of The Times has just found its way to the breakfast tables of Britain. It doesn't make good reading.
It would appear that ChatGPT has introduced an element of fake news into the battle report but I guess that's in the tradition of human journalism.
Tuesday, 13 October 2026
Kronenfontein Spruit - The Game
Although more of a skirmish than a battle, play still ran to 18 turns which is the longest I have played one of these games. It was a gripping fight with a very tight finish so let's get into it.
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| The Mausers of the Buffelshoek Commando were also in range and joined in the rain of fire directed at the Mounted Brigade. |
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| Finally the lancers manage to dismount but the Mounted Brigade is under severe pressure and could do with some reinforcements. |
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| But the only reinforcements so far are the 3rd Staatsartillerie arriving to bring even more firepower to bear on the British. |
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| But it wasn't all one way traffic and the British managed to knock down one Boer along with Commandant Willem Boshoff. It later transpired that Boshoff's wound was not serious. |
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| Hurrah! The East March Regiment have arrived not a moment too soon. |
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| But a last shot from the British artillery has reduced the Buffelshoek Commando to 5 figures and they now flee the field. |
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| However, the Roodeport Commando arrive in the nick of time to take up the Buffelshoek's old position. |
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| Tantalisingly some of the Boers are finding the fight too much... |
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| But in the end it is the British that reach their break point first. With a total of thirty casualties the British have lost the game. |
As you can see this was a much closer run thing than one might have expected but the Boer artillery was the dominate force. If they'd had only a single gun I think the outcome would have been different.
I did make a big tactical mistake that possibly cost the British a victory. I moved the 19th RFA too far forward forgetting they could still do some damage from further back with the 'first time under shrapnel' rule. This was particulary galling as the battery had an 'A' rated commander who would have known this!
The fact that the Imperial Volunteer Horse were unable to change from column to line was really a glitch in the rules. I have fixed this by allowing Mounted Troops to change formation in half a move rather than a whole move which I think is more realistic.
After casualty recovery the strengths of the combatants are as follows:
Tuesday, 6 October 2026
Kronenfontein Spruit - Scenario
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| The Buffelshoek Commando have deployed to cover the approaches to the railway crossing over Kronenfontein Spruit. |
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| Brigadier-General Lennox leads the Mounted Brigade forward. |
Friday, 4 September 2026
Mounted Imperial Light Horse
Way back in 2020 I completed a unit of dismounted Imperial Light Horse for my refight of Elandslagaate. I had always intended to paint up a mounted version of the unit as well and I thought now would be a good time to do so knowing that they will almost certainly have a role in the Zoutpans campaign.
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| There are 12 troopers and a commander. The Newline Designs pack included another officer and bugler so I have added these to the ranks. |
The figures are by Newline Designs and they have been fun to paint. They are actually Frontier Light Horse from the Zulu War range and I have modified their hats so that the left side is turned up. This was quite fiddly but worth it I think.
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| The old dismounted unit now has the added luxury of a horse holder. |
In the campaign they will represent the ficticious Imperial Volunteer Horse led by Lieutenant-Colonel Cyril A. Pembroke "A colonial veteran who knows the veld intimately. Resourceful, fearless and unconventional, he enjoys the complete confidence of his troopers."
Wednesday, 26 August 2026
Thursday 2 November 1899
General Wetherby knows he must start his advance along the railway towards Uitvlugt some 5 miles distant from Steenkampsdrift. This is a distance his army should be able to easily march in a day but he has no intelligence about the locations of the Boer forces. He is concerned that the enemy may attempt to block his line of advance where the railway crosses Kronenfontein Spruit just south of Uitvlugt. This is the first D6 command decision he must make:
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| The 11th Royal Lancers lead the reconnassiance column towards Uitvlugt. |
Sunday, 23 August 2026
Initial Campaign Deployments
Friday, 14 August 2026
Zoutpans Campaign Rules
The Boers have full knowledge of the British strength and deployments unless, at the start of a turn, they roll a 1 in which case they may only act on the previous information received. The British must dice each turn to see what intelligence reports they receive. Roll 1 D6 for each separate Boer map force:
4 = enemy is detected but no information available on direction of movement
5 = enemy location and direction of movement reported
6 = enemy location, direction and strength reported
+1 to the die roll if the enemy force was detected in the previous turn.
-1 to the die roll if the British troops closest to the Boer force are led by a C or D rated commander.
The Boer command die roll required is 3, 4, 5 or 6. Add one to the die roll if the commander is A or B rated (A commander may make 1 reroll) and minus one if he is D rated.
A rated commanders may use their own initiative and change their orders without waiting for new orders from the C-in-C although they still need to pass a command die roll.
Boer Forces – die roll 1 or 2 = 5 miles, 3, 4 or 5 = 10 miles, 6 = 15 miles
British Mounted Forces – die roll 1 = no movement, 2 or 3 = 5 miles, 4, 5 or 6 = 10 miles
British Forces – marching along railway line die roll 1 = no movement, 2, 3 or 4 = 5 miles, 6 = 10 miles
British Forces – marching along road die roll 1 or 2 = no movement, 3 or 4 = 3 miles, 5 = 5 miles, 6 = 7 miles
No forces may enter mountainous terrain except where it is crossed by a road or railway.
No forces may cross a river except where one is crossed by a road or railway.
When a contact occurs, make a list (1 to 6) of possible actions, and use a D6 to decide which of them is taken. Any resulting battle will then be fought on the table top. After the battle I’ll use the same system to decide how the result affects subsequent actions of both sides.
Only A rated British commanders may operate troops in extended order.
After each engagement casualties are restored by rolling 1 D6 per lost figure as follows:
British troops routed off table or otherwise removed – 3, 4, 5, or 6
British Artillery – no recovery
Boers – 4, 5 or 6
Boers who fled – 3, 4, 5 or 6
Boer Artillery – no recovery
Fallen Officers – for each officer casualty roll 1 D6, 1 – 4 officer has been killed or injured and will be replaced. 5 or 6 just a scratch and the officer returns to his command.
Friday, 7 August 2026
Zoutpans Campaign - Scenario
I asked ChatGPT to make some small amendments to the campaign map, the main one being to reduce the scale so that the map now represents an area approximately 50 x 50 miles which is more manageable for the sort of game I want to play. I have discovered that the AI is not that good at editing a map as it tends to make other little changes you never asked for that can be hard to spot. However, here is the final version of the Campaign Zoutpans map.
Next I fed the AI some criteria for the campaign objectives and asked it to write them up. Initially I received a three page detailed document on strategy, tactics and objectives but this was a bit too much so I asked for versions for each side of no more than 150 words. First the British:
WAR OFFICE — CONFIDENTIAL
London, November 1899
To: General Sir Alistair C. Wetherby, K.C.B.
By direction of the Secretary of State for War, you are instructed to undertake operations against the Boer forces under Commandant-General Hendrik Jacobus van Rensburg in the Zoutpans District.
Your principal object is the defeat and dispersion of the Boer Field Army, thereby preventing it from continuing to threaten British interests and communications in the region.
You will secure the mining towns of Dwaalfontein and Rooipoort, together with the railway connecting these places with Grootlaagte and Steenkampsdrift. Particular care is to be taken to protect the railway, telegraph and other essential communications.
Following the destruction or sufficient disorganisation of the Boer forces, you will advance upon and capture Zoutpansberg, the seat of the Boer administration.
The enemy's mobility and knowledge of the country must be anticipated. You are therefore granted discretion as to the conduct of operations, but the destruction of the Boer military organisation remains your paramount objective.
By Order of the Secretary of State for War
Now the Boers:
GENERAL HEADQUARTERS — ZUID-AFRIKAANSCHE REPUBLIEK
Zoutpansberg, November 1899
CONFIDENTIAL
To: Commandant-General Hendrik Jacobus van Rensburg
You are directed to conduct the defence of the Zoutpans District against the advancing British forces under General Sir Alistair C. Wetherby.
Your principal object is to preserve the Boer Field Army as an effective fighting force, while preventing the British from securing the railway and the principal settlements.
Every effort is to be made to delay and harass the enemy's advance, employing the mobility of the commandos and the broken country to advantage. The mining towns of Dwaalfontein and Rooipoort are to be denied to the enemy for as long as practicable, and the railway is to be disrupted wherever opportunity permits.
The British must be prevented from establishing a secure line of communication between Grootlaagte and Steenkampsdrift.
You will avoid decisive action when the enemy is strongly concentrated, but strike vigorously against isolated columns, communications and detachments.
Above all, the Long Tom and the commandos must be preserved.
Should circumstances permit, the British advance is to be turned into a costly and protracted campaign, until the enemy is compelled to abandon his attempt upon Zoutpansberg.
By Order of the Government of the Zuid-Afrikaansche Republiek
So this all helps me to focus on the way the two armies should behave and using the AI is already taking things out of my hands by giving me some objectives I hadn't considered. In the next post I'll move on to the campaign rules.
Sunday, 2 August 2026
Zoutpans Campaign - Boer Forces
The Boers will be defending their home turf in this campaign so they will need an experienced and determined leader. Commandant-General Henrick Jacobus Van Rensburg is just such a man.
The following is a breakdown of the troops under his command:
Thursday, 30 July 2026
Zoutpans Campaign - British Forces
As the campaign is to be fictional I thought it would be a bit of fun to get ChatGPT to create a fictional order of battle along with commanders. The British force will be led by General Sir Alistair C. Wetherby KCB.
Here is the detailed order of battle of the troops under General Wetherby's command:
Saturday, 25 July 2026
Zoutpans Campaign
I'm very aware that it's two and half years since I last played a game with my Boer War troops. This seems like way too long so I'm intending to do something about it before the end of the year. I enjoyed my last solo campaign and have an idea for another one. This time it will be set in the fictitious Zoutpans District of the Transvaal.
The map is AI generated and should provide a good basis for a campaign. All I need to do now is to put together orders of battle for both sides and then get playing.
Saturday, 1 June 2024
Argyll & Sutherland Highlanders
We had a trip to Stirling castle today, never been before and I highly recommend it - it's a much bigger site than I thought and you could easily lose four or so hours there. The castle is the home of the Regimental Museum of the Argyll & Sutherland Highlanders and this monument to the men who fell in the Boer War is right by the entrance.
No Boer wargaming going on at the moment but I hope to return to it in the autumn.
Friday, 26 January 2024
Time for a Parade
While the troops catch a bit of a breather I thought it might be a good time for a parade. First up the Boers.
The army totals 95 pieces. They are a mixture of Newline Designs, Jacklex, Raventhorpe Miniatures, Strelets and Scruby. They have all been painted by me except for the Scruby figures donated by Ross. There are:
And now the Soldiers of the Queen...
The army totals 259 pieces. They are a mixture of Newline Designs, Jacklex and Raventhorpe Miniatures. They have all been painted by me except for the cavalry and the firing 'Guardsmen' painted by Matt G. There are:
Take a bow lads!
Tuesday, 23 January 2024
Dannhauser - The Aftermath
The British lost a total of 45 figures during the battle which was quite a way under their break-point of 67. The losses to the Boers, whilst smaller, are probably more critical including the Long Tom and a Pom-Pom wiped out. The breakdown of casualties is given below:
I carried out die rolls for casualty recovery and then redistributed figures from disbanded units to other units as follows:
| 9 figures from the King's Liverpool were added to the Gloucesters and the remaining 6 to the Manchesters. |
| 3 figures from the German Corps were added to the Boksburg Commando. |
Having totted up all the VPs for both sides incredibly it stands at a draw of 15VPs each!
I hope to return to the campaign in the future but for the moment I will be taking a break. Thanks for your interest and all the comments as these really do help motivate me in a solo project like this.
GOD SAVE THE QUEEN!
Monday, 22 January 2024
Battle of Dannhauser - Part 2
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| Heartened by events French pushes forward urging the Manchester's on. |
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| Meanwhile White's command fails to activate for a third turn although they are taking a steady stream of casualties. |
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| The two British Brigades that have managed to activate are gradually closing the distance with the Boer lines. |
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| At the foot of the kopje the Manchester's come under heavy fire that forces them to stop and lie down. |
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| Hamilton's Brigade are also out of steam and have ground to a halt. |
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| But on the plus side the Naval Gun and British field artillery have knocked out both Long Tom and one of the pom-poms. |
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| The Utretch Commando are reduced to break-point and withdraw. Two Commandos down and one to go. |
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| Although reduced in strength Hamilton's men are hanging in there and delivering withering rifle fire back at the Boers. |
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| The Black Watch have now passed through the prone ranks of the Manchester's and are within striking distance of the Boers atop the kopje. |
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| A round of firing from the German Corps fails to inflict any PINs on the Black Watch. |
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| As French's men were so close I couldn't resist playing the Melee phase of the next turn and a die roll of 6 meant a spectacular bayonet charge by the Black Watch cleared the kopje of the enemy. |
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| A great victory for the British although you have to feel a bit sorry for the lads in White's command who failed five activation die rolls. |
























































